Need For Speed: The Run | At First Sight

The latest in the Need for Speed series is on its way on November 15th. Its being developed by Black Box, who were also responsible for NFS Undercover,  a game which received a lukewarm reception and was often considered incomplete by industry critics. Lets hope they pick up a few good tips from Criterion, who developed the successful NFS : Hot Pursuit, and bring us a winner this time round.

The Run is based on a pretty simple concept; driving across the U.S. faster than the competition to complete the game. Players race from San Francisco to New York, across 300 kilometers of road and track,  and an engaging story is promised to explain the premise of speeding across the country. Progress in the game is tracked via the hugely popular Autolog, so you can compare and race against friends.   This is the first racing game to be powered by the impressive DICE developed Frostbite 2.0 engine, and because this was developed for mainly FPS games, it should contribute significantly to the out-of-car-guy moments [and exploding structures] this game brings to the scene. The on-foot parts of The Run present a completely new direction, and are a first for the popular franchise. However when “Jack” is outside the car, the player is not given full control, and will consist of simple QTE events. Rather a disappointment, that.

This is also the first game in the franchise to use real world locations, and so many landmarks and famous sites should make an appearance. The game itself looks gorgeous and rich, thanks to the Frostbite engine under the hood. The official release also notes that “entering the race is just the beginning,” and race locations will range from “dense urban traffic,” to “icy mountain passes” and to  “narrow canyons”.

Check out the Extended trailer below, which is much better than the rubbish Teaser released earlier.

Right then, a hit or a miss? Let us know how you feel below.

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Posted on June 24, 2011, in Game News and tagged , , , . Bookmark the permalink. Leave a comment.

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